VTK  9.1.0
vtkCameraActor.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkCameraActor.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
35#ifndef vtkCameraActor_h
36#define vtkCameraActor_h
37
38#include "vtkProp3D.h"
39#include "vtkRenderingCoreModule.h" // For export macro
40
41class vtkCamera;
44class vtkActor;
45class vtkProperty;
46
47class VTKRENDERINGCORE_EXPORT vtkCameraActor : public vtkProp3D
48{
49public:
51 vtkTypeMacro(vtkCameraActor, vtkProp3D);
52 void PrintSelf(ostream& os, vtkIndent indent) override;
53
55
58 void SetCamera(vtkCamera* camera);
59 vtkGetObjectMacro(Camera, vtkCamera);
61
63
67 vtkSetMacro(WidthByHeightRatio, double);
68 vtkGetMacro(WidthByHeightRatio, double);
70
74 int RenderOpaqueGeometry(vtkViewport* viewport) override;
75
80
87
91 double* GetBounds() override;
92
97
102
107
108protected:
110 ~vtkCameraActor() override;
111
113
116
120
121private:
122 vtkCameraActor(const vtkCameraActor&) = delete;
123 void operator=(const vtkCameraActor&) = delete;
124};
125
126#endif
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:55
a frustum to represent a camera.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
vtkPolyDataMapper * FrustumMapper
vtkProperty * GetProperty()
Get property of the internal actor.
static vtkCameraActor * New()
vtkFrustumSource * FrustumSource
double WidthByHeightRatio
void UpdateViewProps()
vtkMTimeType GetMTime() override
Get the actors mtime plus consider its properties and texture if set.
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry? No.
double * GetBounds() override
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkCamera * Camera
vtkActor * FrustumActor
~vtkCameraActor() override
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
void SetCamera(vtkCamera *camera)
The camera to represent.
void SetProperty(vtkProperty *p)
Set property of the internal actor.
a virtual camera for 3D rendering
Definition: vtkCamera.h:55
create a polygonal representation of a frustum
a simple class to control print indentation
Definition: vtkIndent.h:43
map vtkPolyData to graphics primitives
represents an 3D object for placement in a rendered scene
Definition: vtkProp3D.h:53
represent surface properties of a geometric object
Definition: vtkProperty.h:71
abstract specification for Viewports
Definition: vtkViewport.h:56
window superclass for vtkRenderWindow
Definition: vtkWindow.h:45
int vtkTypeBool
Definition: vtkABI.h:69
vtkTypeUInt32 vtkMTimeType
Definition: vtkType.h:287