VTK  9.1.0
vtkLODProp3D.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkLODProp3D.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
39#ifndef vtkLODProp3D_h
40#define vtkLODProp3D_h
41
42#include "vtkProp3D.h"
43#include "vtkRenderingCoreModule.h" // For export macro
44
45class vtkRenderer;
46class vtkMapper;
50class vtkProperty;
53class vtkTexture;
54class vtkLODProp3DCallback;
55
57{
60 int ID;
62 int State;
63 double Level;
64};
66
67class VTKRENDERINGCORE_EXPORT vtkLODProp3D : public vtkProp3D
68{
69public:
73 static vtkLODProp3D* New();
74
75 vtkTypeMacro(vtkLODProp3D, vtkProp3D);
76 void PrintSelf(ostream& os, vtkIndent indent) override;
77
81 double* GetBounds() VTK_SIZEHINT(6) override;
82 void GetBounds(double bounds[6]) { this->vtkProp3D::GetBounds(bounds); }
83
85
94 int AddLOD(vtkMapper* m, vtkProperty* p, vtkProperty* back, vtkTexture* t, double time);
95 int AddLOD(vtkMapper* m, vtkProperty* p, vtkTexture* t, double time);
96 int AddLOD(vtkMapper* m, vtkProperty* p, vtkProperty* back, double time);
97 int AddLOD(vtkMapper* m, vtkProperty* p, double time);
98 int AddLOD(vtkMapper* m, vtkTexture* t, double time);
99 int AddLOD(vtkMapper* m, double time);
103 int AddLOD(vtkImageMapper3D* m, double time);
105
107
110 vtkGetMacro(NumberOfLODs, int);
112
114
119 vtkGetMacro(CurrentIndex, int);
121
126 void RemoveLOD(int id);
127
129
135 void SetLODProperty(int id, vtkProperty* p);
136 void GetLODProperty(int id, vtkProperty** p);
142
144
150 void SetLODMapper(int id, vtkMapper* m);
151 void GetLODMapper(int id, vtkMapper** m);
157
164
166
173
175
179 void SetLODTexture(int id, vtkTexture* t);
180 void GetLODTexture(int id, vtkTexture** t);
182
184
189 void EnableLOD(int id);
190 void DisableLOD(int id);
191 int IsLODEnabled(int id);
193
195
203 void SetLODLevel(int id, double level);
204 double GetLODLevel(int id);
207
209
217
219
224 vtkSetClampMacro(AutomaticLODSelection, vtkTypeBool, 0, 1);
225 vtkGetMacro(AutomaticLODSelection, vtkTypeBool);
226 vtkBooleanMacro(AutomaticLODSelection, vtkTypeBool);
228
230
234 vtkSetMacro(SelectedLODID, int);
235 vtkGetMacro(SelectedLODID, int);
237
242
246 int GetPickLODID(void);
247
249
257
259
264 vtkGetMacro(SelectedPickLODID, int);
266
268
273 vtkSetClampMacro(AutomaticPickLODSelection, vtkTypeBool, 0, 1);
274 vtkGetMacro(AutomaticPickLODSelection, vtkTypeBool);
275 vtkBooleanMacro(AutomaticPickLODSelection, vtkTypeBool);
277
281 void ShallowCopy(vtkProp* prop) override;
282
284
287 int RenderOpaqueGeometry(vtkViewport* viewport) override;
289 int RenderVolumetricGeometry(vtkViewport* viewport) override;
291
296
303
309 void SetAllocatedRenderTime(double t, vtkViewport* vp) override;
310
318
323 void AddEstimatedRenderTime(double t, vtkViewport* vp) override;
324
325protected:
327 ~vtkLODProp3D() override;
328
330
331 // Assumes that SelectedLODIndex has already been validated:
333
338
340 int ConvertIDToIndex(int id);
342
347 vtkLODProp3DCallback* PickCallback;
348
349private:
350 vtkLODProp3D(const vtkLODProp3D&) = delete;
351 void operator=(const vtkLODProp3D&) = delete;
352};
353
354#endif
abstract class specifies interface to map 3D data
Abstract class for a volume mapper.
abstract class for mapping images to the screen
image display properties
a simple class to control print indentation
Definition: vtkIndent.h:43
level of detail 3D prop
Definition: vtkLODProp3D.h:68
void GetLODMapper(int id, vtkImageMapper3D **m)
Methods to set / get the mapper of an LOD.
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
void SetLODMapper(int id, vtkMapper *m)
Methods to set / get the mapper of an LOD.
int GetAutomaticPickPropIndex(void)
void GetActors(vtkPropCollection *) override
For some exporters and other other operations we must be able to collect all the actors or volumes.
void RestoreEstimatedRenderTime() override
Used when the render process is aborted to restore the previous estimated render time.
void GetVolumes(vtkPropCollection *) override
For some exporters and other other operations we must be able to collect all the actors or volumes.
void SetLODProperty(int id, vtkImageProperty *p)
Methods to set / get the property of an LOD.
void SetSelectedPickLODID(int id)
Set the id of the LOD that is to be used for picking when automatic LOD pick selection is turned off.
vtkTypeBool AutomaticLODSelection
Definition: vtkLODProp3D.h:343
vtkLODProp3DEntry * LODs
Definition: vtkLODProp3D.h:334
int IsLODEnabled(int id)
Enable / disable a particular LOD.
double GetLODLevel(int id)
Set the level of a particular LOD.
vtkAbstractMapper3D * GetLODMapper(int id)
Get the LODMapper as an vtkAbstractMapper3D.
int GetLastRenderedLODID()
Get the ID of the previously (during the last render) selected LOD index.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
int SelectedPickLODID
Definition: vtkLODProp3D.h:345
int GetNextEntryIndex()
vtkLODProp3DCallback * PickCallback
Definition: vtkLODProp3D.h:347
static vtkLODProp3D * New()
Create an instance of this class.
int AddLOD(vtkAbstractVolumeMapper *m, vtkVolumeProperty *p, double time)
Add a level of detail with a given mapper, property, backface property, texture, and guess of renderi...
double * GetBounds() override
Standard vtkProp method to get 3D bounds of a 3D prop.
void SetLODProperty(int id, vtkProperty *p)
Methods to set / get the property of an LOD.
int SelectedLODIndex
Definition: vtkLODProp3D.h:341
void ShallowCopy(vtkProp *prop) override
Shallow copy of this vtkLODProp3D.
int RenderVolumetricGeometry(vtkViewport *viewport) override
Support the standard render methods.
vtkTypeBool AutomaticPickLODSelection
Definition: vtkLODProp3D.h:346
void RemoveLOD(int id)
Delete a level of detail given an ID.
double GetLODIndexEstimatedRenderTime(int index)
Access method that can be used to find out the estimated render time (the thing used to select an LOD...
int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
Support the standard render methods.
void GetLODMapper(int id, vtkMapper **m)
Methods to set / get the mapper of an LOD.
double GetLODIndexLevel(int index)
Set the level of a particular LOD.
void GetLODProperty(int id, vtkProperty **p)
Methods to set / get the property of an LOD.
void GetLODTexture(int id, vtkTexture **t)
Methods to set / get the texture of an LOD.
void SetLODLevel(int id, double level)
Set the level of a particular LOD.
double GetLODEstimatedRenderTime(int id)
Access method that can be used to find out the estimated render time (the thing used to select an LOD...
void EnableLOD(int id)
Enable / disable a particular LOD.
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry?
void GetLODBackfaceProperty(int id, vtkProperty **t)
Methods to set / get the backface property of an LOD.
int ConvertIDToIndex(int id)
void SetLODMapper(int id, vtkImageMapper3D *m)
Methods to set / get the mapper of an LOD.
int AddLOD(vtkMapper *m, vtkProperty *p, double time)
Add a level of detail with a given mapper, property, backface property, texture, and guess of renderi...
void SetLODBackfaceProperty(int id, vtkProperty *t)
Methods to set / get the backface property of an LOD.
int AddLOD(vtkImageMapper3D *m, vtkImageProperty *p, double time)
Add a level of detail with a given mapper, property, backface property, texture, and guess of renderi...
int AddLOD(vtkAbstractVolumeMapper *m, double time)
Add a level of detail with a given mapper, property, backface property, texture, and guess of renderi...
int AddLOD(vtkMapper *m, double time)
Add a level of detail with a given mapper, property, backface property, texture, and guess of renderi...
void SetAllocatedRenderTime(double t, vtkViewport *vp) override
Used by the culler / renderer to set the allocated render time for this prop.
void GetLODProperty(int id, vtkImageProperty **p)
Methods to set / get the property of an LOD.
void DisableLOD(int id)
Enable / disable a particular LOD.
int AddLOD(vtkImageMapper3D *m, double time)
Add a level of detail with a given mapper, property, backface property, texture, and guess of renderi...
void UpdateKeysForSelectedProp()
int AddLOD(vtkMapper *m, vtkProperty *p, vtkProperty *back, vtkTexture *t, double time)
Add a level of detail with a given mapper, property, backface property, texture, and guess of renderi...
void SetLODMapper(int id, vtkAbstractVolumeMapper *m)
Methods to set / get the mapper of an LOD.
int AddLOD(vtkMapper *m, vtkProperty *p, vtkProperty *back, double time)
Add a level of detail with a given mapper, property, backface property, texture, and guess of renderi...
int GetPickLODID(void)
Get the ID of the appropriate pick LOD index.
int AddLOD(vtkMapper *m, vtkProperty *p, vtkTexture *t, double time)
Add a level of detail with a given mapper, property, backface property, texture, and guess of renderi...
void GetLODProperty(int id, vtkVolumeProperty **p)
Methods to set / get the property of an LOD.
void SetLODProperty(int id, vtkVolumeProperty *p)
Methods to set / get the property of an LOD.
void SetLODTexture(int id, vtkTexture *t)
Methods to set / get the texture of an LOD.
~vtkLODProp3D() override
void GetLODMapper(int id, vtkAbstractVolumeMapper **m)
Methods to set / get the mapper of an LOD.
void AddEstimatedRenderTime(double t, vtkViewport *vp) override
Override method from vtkProp in order to push this call down to the selected LOD as well.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
int AddLOD(vtkMapper *m, vtkTexture *t, double time)
Add a level of detail with a given mapper, property, backface property, texture, and guess of renderi...
abstract class specifies interface to map data to graphics primitives
Definition: vtkMapper.h:91
represents an 3D object for placement in a rendered scene
Definition: vtkProp3D.h:53
double * GetBounds() override=0
Return a reference to the Prop3D's composite transform.
an ordered list of Props
abstract superclass for all actors, volumes and annotations
Definition: vtkProp.h:57
represent surface properties of a geometric object
Definition: vtkProperty.h:71
abstract specification for renderers
Definition: vtkRenderer.h:73
handles properties associated with a texture map
Definition: vtkTexture.h:75
abstract specification for Viewports
Definition: vtkViewport.h:56
represents the common properties for rendering a volume.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:45
void GetBounds(T a, double bds[6])
@ level
Definition: vtkX3D.h:401
@ time
Definition: vtkX3D.h:503
@ index
Definition: vtkX3D.h:252
vtkProp3D * Prop3D
Definition: vtkLODProp3D.h:58
int vtkTypeBool
Definition: vtkABI.h:69
#define VTK_SIZEHINT(...)