54#include "vtkRenderingCoreModule.h"
61#define VTK_LIGHT_TYPE_HEADLIGHT 1
62#define VTK_LIGHT_TYPE_CAMERA_LIGHT 2
63#define VTK_LIGHT_TYPE_SCENE_LIGHT 3
104 vtkSetVector3Macro(AmbientColor,
double);
105 vtkGetVectorMacro(AmbientColor,
double, 3);
106 vtkSetVector3Macro(DiffuseColor,
double);
107 vtkGetVectorMacro(DiffuseColor,
double, 3);
108 vtkSetVector3Macro(SpecularColor,
double);
109 vtkGetVectorMacro(SpecularColor,
double, 3);
135 vtkSetVector3Macro(FocalPoint,
double);
136 vtkGetVectorMacro(FocalPoint,
double, 3);
144 vtkSetMacro(Intensity,
double);
145 vtkGetMacro(Intensity,
double);
170 vtkSetClampMacro(Exponent,
double, 0.0, 128.0);
171 vtkGetMacro(Exponent,
double);
182 vtkSetMacro(ConeAngle,
double);
183 vtkGetMacro(ConeAngle,
double);
191 vtkSetVector3Macro(AttenuationValues,
double);
192 vtkGetVectorMacro(AttenuationValues,
double, 3);
220 void GetTransformedFocalPoint(
double& x,
double& y,
double& z);
221 void GetTransformedFocalPoint(
double a[3]);
228 void TransformPoint(
double a[3],
double b[3]);
233 void TransformVector(
double a[3],
double b[3]);
242 void SetDirectionAngle(
double elevation,
double azimuth);
271 vtkGetMacro(LightType,
int);
294 vtkSetMacro(ShadowAttenuation,
float);
295 vtkGetMacro(ShadowAttenuation,
float);
310 double FocalPoint[3];
313 double AmbientColor[3];
314 double DiffuseColor[3];
315 double SpecularColor[3];
320 double AttenuationValues[3];
322 double TransformedFocalPointReturn[3];
323 double TransformedPositionReturn[3];
332 void operator=(
const vtkLight&) =
delete;
a simple class to control print indentation
a virtual light for 3D rendering
void SetDirectionAngle(const double ang[2])
Set the position and focal point of a light based on elevation and azimuth.
int LightTypeIsHeadlight()
Query the type of the light.
void SetLightTypeToHeadlight()
Set/Get the type of the light.
virtual void SetLightType(int)
Set/Get the type of the light.
virtual void SetTransformMatrix(vtkMatrix4x4 *)
Set/Get the light's transformation matrix.
void SetFocalPoint(const float *a)
Set/Get the point at which the light is shining.
void SetColor(const double a[3])
Set/Get the color of the light.
void GetTransformedPosition(double &x, double &y, double &z)
Get the position of the light, modified by the transformation matrix (if it exists).
int LightTypeIsSceneLight()
Query the type of the light.
double * GetTransformedPosition()
Get the position of the light, modified by the transformation matrix (if it exists).
virtual vtkLight * ShallowClone()
Create a new light object with the same light parameters than the current object (any ivar from the s...
void SetPosition(const float *a)
Set/Get the position of the light.
vtkInformation * Information
virtual void SetInformation(vtkInformation *)
Set/Get the information object associated with the light.
void SetLightTypeToSceneLight()
Set/Get the type of the light.
static vtkLight * New()
Create a light with the focal point at the origin and its position set to (0,0,1).
vtkMatrix4x4 * TransformMatrix
void SetLightTypeToCameraLight()
Set/Get the type of the light.
virtual void Render(vtkRenderer *, int)
Abstract interface to renderer.
void DeepCopy(vtkLight *light)
Perform deep copy of this light.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetColor(double, double, double)
Set/Get the color of the light.
void GetTransformedPosition(double a[3])
Get the position of the light, modified by the transformation matrix (if it exists).
int LightTypeIsCameraLight()
Query the type of the light.
represent and manipulate 4x4 transformation matrices
abstract base class for most VTK objects
abstract specification for renderers
#define VTK_LIGHT_TYPE_SCENE_LIGHT
#define VTK_LIGHT_TYPE_CAMERA_LIGHT
#define VTK_LIGHT_TYPE_HEADLIGHT
#define VTK_SIZEHINT(...)