VTK  9.1.0
vtkPBRIrradianceTexture.h
Go to the documentation of this file.
1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkPBRIrradianceTexture.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
33#ifndef vtkPBRIrradianceTexture_h
34#define vtkPBRIrradianceTexture_h
35
36#include "vtkOpenGLTexture.h"
37#include "vtkRenderingOpenGL2Module.h" // For export macro
38
42class vtkRenderWindow;
43
44class VTKRENDERINGOPENGL2_EXPORT vtkPBRIrradianceTexture : public vtkOpenGLTexture
45{
46public:
49 void PrintSelf(ostream& os, vtkIndent indent) override;
50
52
56 vtkGetObjectMacro(InputTexture, vtkOpenGLTexture);
58
62 void Load(vtkRenderer*) override;
63
67 void Render(vtkRenderer* ren) override { this->Load(ren); }
68
70
74 vtkGetMacro(IrradianceSize, unsigned int);
75 vtkSetMacro(IrradianceSize, unsigned int);
77
79
85 vtkGetMacro(IrradianceStep, float);
86 vtkSetMacro(IrradianceStep, float);
88
90
95 vtkGetMacro(ConvertToLinear, bool);
96 vtkSetMacro(ConvertToLinear, bool);
97 vtkBooleanMacro(ConvertToLinear, bool);
99
107
108protected:
111
112 float IrradianceStep = 0.04908738521; // pi / 64
113 unsigned int IrradianceSize = 256;
114 vtkOpenGLTexture* InputTexture = nullptr;
115 bool ConvertToLinear = false;
116
117private:
119 void operator=(const vtkPBRIrradianceTexture&) = delete;
120};
121
122#endif
a simple class to control print indentation
Definition: vtkIndent.h:43
Internal class which encapsulates OpenGL FramebufferObject.
OpenGL rendering window.
OpenGL texture map.
void Load(vtkRenderer *) override
Implement base class method.
precompute irradiance texture used in physically based rendering
void Render(vtkRenderer *ren) override
Implement base class method.
vtkPBRIrradianceTexture()=default
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this texture.
void Load(vtkRenderer *) override
Implement base class method.
static vtkPBRIrradianceTexture * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
~vtkPBRIrradianceTexture() override
void SetInputTexture(vtkOpenGLTexture *texture)
Get/Set the input texture.
create a window for renderers to draw into
abstract specification for renderers
Definition: vtkRenderer.h:73
window superclass for vtkRenderWindow
Definition: vtkWindow.h:45