47#ifndef vtkToneMappingPass_h
48#define vtkToneMappingPass_h
51#include "vtkRenderingOpenGL2Module.h"
98 vtkSetClampMacro(ToneMappingType,
int, 0, 3);
99 vtkGetMacro(ToneMappingType,
int);
107 vtkGetMacro(Exposure,
float);
108 vtkSetMacro(Exposure,
float);
117 vtkGetMacro(Contrast,
float);
126 vtkSetClampMacro(Shoulder,
float, 0.0001, 1.f);
127 vtkGetMacro(Shoulder,
float);
135 vtkSetClampMacro(MidIn,
float, 0.0001, 1.f);
136 vtkGetMacro(MidIn,
float);
144 vtkSetClampMacro(MidOut,
float, 0.0001, 1.f);
145 vtkGetMacro(MidOut,
float);
154 vtkGetMacro(HdrMax,
float);
162 vtkSetMacro(UseACES,
bool);
163 vtkGetMacro(UseACES,
bool);
179 int ToneMappingType = GenericFilmic;
180 float Exposure = 1.0;
185 float Contrast = 1.6773;
186 float Shoulder = 0.9714;
189 float HdrMax = 11.0785;
195 bool UseACESChangeValue =
true;
202 float ClippingPoint = 1.117427;
203 float ToeSpeed = 0.244676;
Convenient class for post-processing passes.
a simple class to control print indentation
Internal class which encapsulates OpenGL FramebufferObject.
Class to make rendering a full screen quad easier.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
Implement a post-processing Tone Mapping.
~vtkToneMappingPass() override
void Render(const vtkRenderState *s) override
Perform rendering according to a render state.
void PreComputeAnchorCurveGenericFilmic()
Pre compute ClippingPoint and ToeSpeed.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkToneMappingPass()=default
static vtkToneMappingPass * New()
void SetGenericFilmicDefaultPresets()
Set function to set uncharted 2 presets, and default presets.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
void SetGenericFilmicUncharted2Presets()
Set function to set uncharted 2 presets, and default presets.
window superclass for vtkRenderWindow
vtkTypeUInt32 vtkMTimeType